
"The original Super Meat Boy is one of the best-known indie games of all time. Released in 2010, it's a brutally difficult 2D platformer, but so fun to play: The short levels almost feel like speedrunning puzzles, and even though they're filled with traps and buzzsaws, dying isn't so bad because you revive nearly instantly."
"Moving around as Meat Boy in 3D feels very similar to 2D, particularly his really floaty jump. Wherever you run (and where you die) you leave blood splatters, which are helpful visual reminders of where to go (or where you died) when you retry a level."
"The switch to 3D also means that you have to think about how Meat Boy moves in 3D space, meaning you have to pull off moves like treacherous diagonal jumps and running across multiple walls."
"The change adds new elements without fundamentally impacting the Super Meat Boy experience."
Super Meat Boy 3D maintains the essence of its predecessor, offering a challenging 3D platforming experience. Players navigate through levels filled with obstacles like saws, lasers, and spikes, while the character's movement retains a familiar floaty jump. Blood splatters mark where players have died, aiding in navigation. The transition to 3D introduces new mechanics, such as diagonal jumps and wall running, enhancing gameplay without altering the core experience of the original game.
Read at The Verge
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