"Whenever you're working with an existing IP, there's always the question of how you're going to translate and adapt, right? Because it's not a one-to-one sort of interpretation."
"You have a lot of characters that you know are from different mediums, and then they have to work and feel cohesive next to the rest of the roster."
"It is a different medium, so you couldn't exactly take the design from the comics or the show and do a one-to-one because it wouldn't necessarily work in the context of what we're doing."
Invincible VS features superheroes and villains from comics and TV, emphasizing art direction as vital for gameplay. Art director Dan Eder discussed the challenges of adapting characters, particularly the need for a cohesive visual style that differs from their original designs. He noted that translating characters from various mediums requires an interpretive approach, as a one-to-one design would not fit the game's context. Eder's experience from MultiVersus informed his work on Invincible VS, highlighting the complexities of merging different art styles into a unified game aesthetic.
Read at Game Informer
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