Performance is a critical factor in user engagement, where even minor delays in loading can deter users. A clean and simple user interface also contributes significantly to user retention.
Thanks to the way Google's for years now been deconstructing Android and pulling OS-level pieces out of the operating system itself - so they exist as regular ol' apps and can consequently be updated quickly, frequently, and in a way that reaches everyone instantly, regardless of what phone or carrier they're using - even Android phones from eight years ago get updates numerous times a year that are all virtually equivalent to an entire iOS operating system rollout.
When someone taps your link in a social app or email, it often opens in an in-app browser (embedded browser), a contained environment inside that app. Those in-app browsers don't share cookies, logins, or referral data with Safari or Chrome. They sever the continuity that website-centric analytics depend on. So these sessions look like anonymous visits.
Your mobile phone is a treasure trove of personal and confidential information. That's why it's a prime target for hackers who want to compromise or steal your data. Through malicious apps and websites, phishing attacks, and other threats, an attacker can gain control of your device through spyware. But how can you tell if your phone has been hacked or tapped?
In the fintech vertical, where growth depends on trust, the decision to monetise through in-app advertising is a bold bet, one that could backfire if a bad ad experience undermines user confidence. But Toss, South Korea's leading fintech super app with over 25 million users, turned that risk into a major revenue win by implementing filters based on user-level relevance and using behavioural signals and first-party data to block disruptive or inappropriate ad categories.
During my week-long binge, I played games that paused their own tutorials to run ads. I saw endless fake X icons and banners that hid the close button under the iPhone's Dynamic Island. Now, I'm not against ads, but I hate it when they feel like a penalty. I'm a gamer, and from what I've seen, PC and console games integrate ads much better. If mobile devs followed suit, mobile games might finally climb out of the mess they're in.
iOS 26 adoption isn't as bad as reported earlier. Not that it's great. Apple's attempt to keep online advertisers from tracking Safari users had the unintended effect of completely throwing off reporting on iOS 26 adoption. Rather than only a small percentage of iPhone users installing some version of Apple's latest operating system, iOS 26 adoption is only a bit below average.
Now, you might argue that I'm stretching the term "news" a little, since we've had ads in App Store search since 2016, and even this latest expansion of the program, creating multiple paid slots per query, was first floated last month. But you would be wrong, because we just learned two new nuggets of knowledge: the timeframe, and the markets which will get the extra ads first (the U.K., followed by Japan, followed by everyone else). So there.