Dimension 20 has primarily used Dungeons & Dragons 5th edition across its campaigns, with occasional side quests using other systems. The main cast has only deviated from D&D for the sixth campaign, A Starstruck Odyssey, which utilized an unofficial Star Wars system.
Everbound uses an 18-card construct to fill out the crew of a pirate ship. You start with your Captain and a twinkle in yer eye. And presumably a ship. Yarrrr. You'll take one of two actions per turn. Draw: Take a card from the Dock. Recruit: Play a card from your hand by paying its icon cost.
We do have a few senior managers that are [experts on AI]: none are that excited about it yet. We have agreed an internal policy to guide us all, which is currently very cautious, e.g., we do not allow AI-generated content or AI to be used in our design processes or its unauthorized use outside of GW, including in any of our competitions,
I wish this was a one-off blip in my regimented friendship schedule, but all through 2025 I played the world's slowest game of message tennis. I'd invite a pal for dinner, only for the world to turn, the seasons pass, grey hairs gather at my temples, before a date was finally locked in. This sentiment seems to be common among my circle.
This is for that friend that finishes the Wordle in three tries and solves the purple clues first in Connections. League of the Lexicon reminds me a bit of Trivial Pursuit - players or teams take turns asking everyone questions from a double-sided card with answers on the back. Questions come in five categories and cover synonyms, word origins, spelling, definitions, archaic words, grammar, linguistic trivia and more.
So popular is the fantasy game that its parent company Games Workshop is valued at a staggering 6bn and is almost ever-present on British high streets. The fact a niche interest game invented by self-confessed geeks has become a huge global business is a story almost as unbelievable as those played out on its customers' kitchen tables. Games Workshop started as a mail order board games company run by three friends
Double Fine has been on a tear with its smaller projects lately. The popular indie game developer is following up last year's atmospheric adventure game with a new title in a totally different direction. As its Double Fine founder Tim Schaefer attempted to say five times fast during today's Xbox Developer Direct, is an "online multiplayer pottery party brawler" that boasts exactly the sort of colorful, clever fun that fans have come to expect from the studio.
MicroMacro: The Home Game Jigsaw Puzzle is a 500-piece puzzle that utilizes the same art style as all other MicroMacro titles. The puzzle depicts a socc....errrrr, a football game, as well as the neighborhood surrounding the stadium. It is "just" a puzzle; however, there is more to it after you complete it. There are forty-two hidden objects to find (think Where's Waldo?), as well as two cases to solve, like other MicroMacro games.
You know that feeling when you run your fingers across something and the texture makes you stop in your tracks? That's exactly the vibe British furniture maker Nick James is going for with his sideboard featuring sculpted doors. And honestly, it's the kind of piece that makes you rethink what furniture can be. At first glance, it looks like a solid oak sideboard. Clean lines, classic proportions, nothing too flashy.
TPK, a combo brewery and gaming space that opened in 2023, eases entry for newcomers and provides a soft landing for the socially rusty. "Especially coming out of the pandemic, we had a lot of people in their mid-30s [who] were like, 'I have no way to connect with anyone,'" says Elliott Kaplan, TPK's CEO and one of its three founders. "Well, we'll throw you at a table. All the social interactions will be overseen by a GM."
Designed by Tanay Vora, Vidushi Gupta, Hardik Sharma, and Yaman Gupta, this isn't your grandmother's chess set. Though actually, it kind of is, if your grandmother happened to appreciate mid-century Indian modernism and spiritual philosophy. The name "Mohmaya" translates to "illusion," which feels perfect for a game that's all about deception, strategy, and seeing through your opponent's tricks. Designers: Tanay Vora, Vidushi Gupta, Hardik Sharma, Yaman Gupta
Peninsula uses a deck of 30 icon cards (or 24 if you are playing solo) with icons for each of the landscape features you will be placing on the island. Each card has two icons separated by a river. In competitive play, the active player selects the icon they want to add to their island. The remaining icon on the opposite side of the river is used by the other players.