Video games
fromKotaku
11 hours agoPeak Devs Call Out Entitled Gamers Who Want Endless Free Updates
Endless support for games is not guaranteed; updates are considered a bonus, not a right.
The UK digital entertainment sector hit £13.5 billion in revenue in 2025, reflecting a 7.1% year-over-year growth, significantly outpacing the general economy's growth rate of 1.3%.
Modern platforms use advanced graphics, realistic animations, and carefully designed interfaces that echo the layout and feel of physical gaming floors, enhancing the online casino experience.
According to a Delaware Chancery Court decision this week, pretty much everything that Kraftron CEO Changhan Kim did at ChatGPT's urging in his bid to avoid that payout turned out to be a gross breach of contract. Per the decision, ChatGPT told Kim that the earnout would be difficult to cancel, but Kim kept pushing the bot, asking it what steps to take anyway.
Our leadership team was recently made aware of allegations against an Embark employee. We take these matters seriously, and as a part of our process for addressing any types of allegations, we immediately hired a law firm to conduct an external investigation. The investigation did not substantiate the allegations, but we found the situation unsustainable and mutually agreed to part ways with Rob.
The Las Vegas gaming supplier said Tuesday (February 24) that full-year revenue reached $3.3 billion, a roughly 4% increase from a year earlier. Profit told a different story. Net income for the year fell 18% to $276 million, and the company recorded a $15 million loss in the fourth quarter.
As part of our strategic evolution to focus on projects that leverage Amazon's unique strengths and scale, including the recent re-launch of Luna and our Tomb Raider franchise partnership with Crystal Dynamics, we have decided to release Maverick Games from their publishing agreement with Amazon Game Studios.
Anime got more expensive, Ubisoft fired more people, and the bosses in charge of Build a Rocket Boy continued to be very weird. Blizzard revealed its ambitious plans to make Overwatch better than ever, including stripping the number two from it, and Nintendo tried to get people pumped for the Switch 2's next couple of months, but did a pretty poor job of it unless you're a JRPG sicko (complimentary).
This Is Hurting The Way We View GamesThe Gaming Industry Will Never Be What It Once WasArc Raiders 12 Tips We Wish We Knew Before playingWhy This Silly Duck Game Sold 2 Million CopiesWhy This Silly Duck Game Sold 2 Million CopiesVirtua Fighter 5 R.E.V.O. World Stage | Launch TrailerPoppy Playtime Chapter 5 - Official Teaser TrailerTotal Chaos - "Catharsis" by Akira Yamaoka | Exclusive Music Preview TrailerMetal Gear Solid Delta:
"All public AAA companies have overemphasized 'returning value to shareholders' over taking care of all stakeholder groups, including labor," he said. "Now, that will be shifted to keeping the company afloat amidst enormous debt payments and servicing [private equity] owners."
Electronic Arts just announced that it is going to be acquired and taken private in a massive $55 billion deal led by an investor group composed of Saudi Arabia's Public Investment Fund (PIF), Silver Lake, and Affinity Partners. The deal, expected to close in Q1 of EA's 2027 fiscal year (which takes place from April 1st to June 30th, 2026), isn't just a huge amount of money involving one of gaming's largest publishers;
Things really took off when [Steve] Jobs and Apple launched the original iPhone in 2007, which going back to that day, actually, it was a closed ecosystem. There was no app store when Apple launched the iPhone. That first year in 2007, which is when I became interested in gaming as a business, a team of coders cracked the phone,
Established wisdom used to be that buying a game console at launch was a bad idea. It was the worst-possible version of the experience: launch consoles cost more and had fewer games, and often these consoles got not only cheaper but better over time, through revisions that made them smaller or added features. For the current generation, though, those who bought at launch look like geniuses - video game consoles just keep getting more expensive. And it couldn't come at a worse time for the industry.
With an estimated annual revenue of over £139 billion, the gaming industry is one of the biggest and most successful in the world. There are enough games out there to appeal to a wide range of people, from every background and walk of life and with so many genres of games to choose from, it makes sense that the industry should be so popular.