Microsoft first rolled out Advanced Shader Delivery in its SDK last September and added support to the ROG Xbox Ally as a proof of concept by October. Microsoft said that the addition reduced launch times in games like Avowed by "as much as 85 percent," which is a big deal on battery-limited handhelds.
Upload any picture or video, and Musubi uses artificial intelligence to extract the most important part and hover it in space as a 3D image within the frame. That could be a video of a child's first steps or a snapshot of a birthday party. The image will be displayed in 3D form, viewable in all its holographic glory across nearly 170 degrees.
ML-based frame generation tech is coming to PlayStation platforms, allowing the console to use AI to imagine new frames between the ones it's rendering, creating smoother perceived image quality while typically introducing some amount of lag.
On the official Crimson Desert website, developer Pearl Abyss has delivered a chunky post breaking down five different sets of PC requirements for the upcoming open-world action RPG. Each set indicates the graphics preset being used - and crucially, the resolution and framerate targets you can expect with each.
NVIDIA has unveiled the G-Sync Pulsar, which it calls the "latest evolution of [its] pioneering VRR (variable refresh rate) technology," at CES 2026. The new tech promises a gaming experience that's free of stutter with buttery smooth motion, which is made possible by pulsing the display's backlight. G-Sync Pulsar displays have multiple horizontal backlight sections that are pulsed independently from top to bottom, unlike traditional displays whose backlight is always on.