Glass demands immediacy. Working at temperatures above 2,000°F leaves little room for overthinking, so the process becomes a kind of live dialogue between material, colour and chance. That same immediacy informs what I'm drawn to as a collector: works that carry a decisive gesture, a tactile presence, and the feeling that they could only exist in one form.
It is not about reproducing the past but about engaging in dialogue with it. We apply the same level of care and rigor to all pieces. Many of our utilitarian pieces have a strong sculptural quality, and several of the more artistic works originate from everyday forms and functions. We do not establish rigid boundaries between these categories; all are part of the same vision.
Double Fine has been on a tear with its smaller projects lately. The popular indie game developer is following up last year's atmospheric adventure game with a new title in a totally different direction. As its Double Fine founder Tim Schaefer attempted to say five times fast during today's Xbox Developer Direct, is an "online multiplayer pottery party brawler" that boasts exactly the sort of colorful, clever fun that fans have come to expect from the studio.