Film
fromIndieWire
2 hours agoVideo Game Movies Were Way More Fun When They Were as Weird as 1993's 'Super Mario Bros.'
IndieWire After Dark showcases fringe cinema with a focus on cult films like the bizarre 1993 adaptation of Super Mario Bros.
Following the acquisition, the Cinemersive Labs team will join SIE's Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.
As you can see, this cartridge has Hollywood Video stickers on it. Which is interesting. And I wasn't able to find any record of the competitions being done at Hollywood Video. The 1995 competition was a Blockbuster competition. A major competitor, or the major competitor of Hollywood Video.
The handheld features a 4.88-inch display with a resolution of 1080 × 1620 pixels and a 3:2 aspect ratio. This format is particularly appealing for retro gaming because it better accommodates older console titles that do not match modern widescreen displays. The panel is also noticeably sharper than the screen used in some competing handhelds, such as the Ayaneo Pocket Micro, which uses a smaller 3.5-inch display with a lower resolution.
Virtual Cram School Wish High is a new online school by Tokyo-based company Luminaris. According to the publication, all teachers are "active VTubers," meaning streamers who use digital avatars to represent themselves instead of showing their real faces. Tuition at the online academy is the equivalent of around $63 per course per month, on subjects including mathematics, English, physics, chemistry, world history, Japanese history, and geography.
The Game Boy family of handheld consoles was groundbreaking, making gaming more accessible to millions worldwide. Nintendo's portables beat off technologically superior competition from the likes of Sega's Game Gear and Atari's Lynx. They became home to foundational moments for the medium, from what is still arguably the definitive version of Tetris to the birth of Pokémon. Yet with the iconic gray monolith launching in 1989, it's now pushing 40-and playing those important classics gets tougher every year.
30 years ago chronicled a generational conflict between an old-timey pull-string doll and a fancy new one with buttons. The two toys learned to get along. This week a trailer for showing both toys enacting a against tablets. While I agree on the potential detriments of excessive screen-time, it is telling how the creators and intended audience now identify less with the kid playing with toys and more with the adult who just spent all of dinner hearing about ' butlerian jihad looksmaxxing.'
The PSP had one analog stick when games clearly needed two. The Vita added that second stick but inexplicably skipped analog triggers and clickable thumbsticks, forcing developers to map essential controls to an awkward rear touchpad. The PS Portal finally nailed the controls by essentially splitting a DualSense controller in half, then rendered the achievement mostly irrelevant by making it stream-only.
Returning to old games isn't always easy. Depending on how old the game is, you might run into various problems, including unusual controls or compatibility issues. Another common point of friction you might encounter is an older game running poorly. This can make it a slog to replay some of the modern classics, even if they're just a decade or so old. So I'm happy to see Ubisoft going back and updating performance in games like Far Cry Primal and Assassin's Creed Unity.
The emotional hit was something I didn't expect, although perhaps I should have. The Commodore 64 Ultimate, a new version of the legendary 8-bit computer, comes in a box designed to resemble the original packaging a photo of the machine itself on a background of deep blue fading into a series of white stripes. Then when you open it, you find an uncannily accurate replica of what fans lovingly referred to as the breadbox the chunky, sloped Commodore 64, in hues of brown and beige,
Before flat screens colonized every wall and surface, televisions had personality. They came in wild shapes and bold colors, designed by people who believed consumer electronics could be sculpture. The JVC 3100R Video Capsule, produced throughout the 1970s, exemplified this philosophy. Its pyramid form and space-helmet aesthetic made it a favorite among collectors of "space-abilia," that peculiar category of objects inspired by Apollo missions and science fiction films.