The study, published in the Current Psychology journal, was conducted by researchers from SWPS University and the Stefan Batory Academy of Applied Sciences, who set out to measure the 'sense of emptiness that arises after completing a deeply immersive game.' Post-Game Depression, or P-DGS, was measured across two separate studies, with a total of 373 participants.
Timber Rush is about numbers going up in the crudest way imaginable, a clicker game that barely even features clicking, in which you move your woodcutter side to side as increasing numbers of increasingly silly logs fly around the screen.
Everbound uses an 18-card construct to fill out the crew of a pirate ship. You start with your Captain and a twinkle in yer eye. And presumably a ship. Yarrrr. You'll take one of two actions per turn. Draw: Take a card from the Dock. Recruit: Play a card from your hand by paying its icon cost.
Interplanetary exploration is what Free Lanes is all about. The idea is to add more reasons for players to travel through space instead of just fast-traveling. Bethesda is even adding a cruise control-like mode that will let players step away from the helm while their ship flies to a specific location. During these crises, you can be interrupted by random events.
The last five years have seen a tremendous resurgence of role-playing games, from the turn-based masterpieces of Baldur's Gate 3 and Clair Obscur: Expedition 33, to the action-packed Final Fantasy 7 Rebirth. And staggeringly, it looks like that trend is set to continue well into 2026. While there's undoubtedly a handful of games we don't know about, even what we do have looks like it's going to make this another banner year for RPGs.
Games did not suddenly become "worse." Games adapted. Attention got tired, schedules got tighter, and competition for free time turned brutal. A ten-minute gap now has to fight against messages, videos, and endless feeds. In that environment, long-form sessions still exist, but short sessions often win because they respect reality instead of demanding a perfect evening. That shift is visible everywhere, from mobile puzzlers to competitive titles and even casino-style experiences where a quick crore win feeling is part of the appeal.
Bob and I have spent many years as Python devs, and 6 years coaching with Pybites and we can safely say that being a Senior Developer is only about 1/3 Python knowledge. The other 60% is the ecosystem. It's the tooling. It's all of the tech around Python that makes you stand out from the rest. This is the biggest blind spot keeping developers stuck in Tutorial Hell. You spend hours memorising obscure library features, but you crumble when asked to configure a CI/CD pipeline.
Baldur's Gate 3 was the kind of game that could take hours to get started, thanks in part to a rich character customization suite that allowed players to fine-tune everything from their race to several minute details.
Nexon, the publisher behind MapleStory and Embark Studios' Arc Raiders , has apologised for what they describe as a "serious breach of trust" and announced that it's offering MapleStory: Idle RPG players full refunds for all in-game purchases made since the game's release. MapleStory: Idle RPG , a free-to-play mobile spin-off of Nexon's chibi-style MMORPG MapleStory , raked in a reported $100 million in in-game purchases within the first 45 days of its release on November 6, 2026.
Trails Beyond the Horizon's new character, Ulrika, is like staring into the abyss of a broken TikTok algorithm, and while my knee-jerk reaction might have been shock and even a little disdain, over the next 100 hours, I grew to find the character's bit surprisingly genuine and, admittedly, hilarious. What first felt like a gimmick grew to become one of my absolute favorite parts of the game, enhancing the already distinct personality of the Trails games.
punishing dodge and parry windows are one of the RPG's defining characteristics . Enemies basically do a little dance before they bring their weapon down on your party, and you're expected to memorize and dodge every pattern lest you end up dead before your Gommage. Naturally, fans took this as a challenge, and one person has finally beaten Sandfall Interactive's GOTY sweeper without taking any damage.
Blizzard's official site states that The Tower and the leaderboards are both in beta, with more refinements to come in future seasons. The leaderboards will be divided by the seven playable classes--Paladin, Rogue, Druid, Barbarian, Sorcerer, Necromancer, and Spiritborn. Additionally, the leaderboard rankings will only be set for two weeks periods rather than the entire season. Essentially, everyone gets a chance for a fresh start while Blizzard works out any kinks in the system.
A thriving fan art community is always a sign of an entrenched playerbase. , Valve's secretive MOBA hero shooter, is currently teeming with creations all over social media that span the big three categories: horny, cute, and funny. In a way, these are perfect descriptors for the overall vibe of the latest six heroes to join the roster, which, alongside a plethora of additions and visual tweaks introduced in last week's big update, have led to a newfound momentum worth paying attention to.
It's really neat that Motion Twin and Evil Empire - the studios behind Dead Cells and its expansions, respectively - are getting to make a proper Castlevania game. While it might not be developing many games in-house anymore, giving external studios the chance to run with its franchises is a very smart move on Konami's part. Not least because we're getting a Silent Hill game set in Scotland as well.