Following the acquisition, the Cinemersive Labs team will join SIE's Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.
DoKnow, born Daniel Lopez in Los Angeles, is a comedian who torpedoed the glass ceiling by podcasting his relatable, laid-back way of looking at the world.
Join us for a vibrant Trans Day of Visibility Festival at Boeddeker Park in the heart of the Tenderloin and The Transgender District, March 29th 2026. Expect sickening performances, powerful vocals, community vibes.
We have decided, just today in fact, that we will keep Horizon Worlds working in VR. Only games and experiences that already support VR will continue to do so, while new games will be exclusive to mobile, and the majority of the team's development focus will be on mobile instead of VR.
Petit Planet is the studio's take on Animal Crossing, though with a few interesting ideas of its own. The game's most recent test took place all the way back in November, but its next big test isn't far off.
The United Videogame Workers-CWA Local 9433 is a direct-join organization that, according to organizers, is meant to provide a channel into activism and organizing for workers in a fragmented industry. The day of the organization's launch, its membership swelled to triple digits, and CWA members led an impromptu march from a panel discussion in Moscone's West Hall to the bandshell in Yerba Buena Gardens, accompanied by cheers from passersby.
As AI continues to reshape our understanding of reality, ownership, and storytelling, how do artists and technologists navigate this new landscape? Earth Oracle brings together diverse perspectives to discuss the tools, ethics, and potential of our digital future. The evening will begin with a special presentation by artist Delphine Diallo, followed by a panel discussion featuring Clarisse Neu (Google DeepMind) and Patricia Buffa (Adobe).
Each year in March, the game development community descends upon San Francisco, California, for the annual Game Developers Conference. This year, Game Informer is in attendance, taking meetings with the teams behind some incredibly exciting games, including sometimes getting new hands-on experience with them.