Wearables
fromThe Verge
6 hours agoMy dream pair of AR gaming glasses needs to have these nine features
Latest AR glasses from Xreal and Viture enhance gaming experiences with features like 3DoF, but no model is perfect for all users.
Following the acquisition, the Cinemersive Labs team will join SIE's Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.
"We want to make the Graham Norton of video games," says Kirsty Rigden, the chief executive of Brighton-based FuturLab, which makes PowerWash Simulator. Aspiring to emulate a talkshow host who has a reputation for being affable rather than for setting pulses racing is perhaps an unusual ambition for a gaming studio.
When I was working at Magic Leap, and people asked me why I thought that was a good idea, I would ask the rhetorical question: "do you really think that twenty years from now everyone is still going to be going around all day staring at little rectangles in their hands?" At the time it seemed obvious to me that the answer was no.
Modern platforms use advanced graphics, realistic animations, and carefully designed interfaces that echo the layout and feel of physical gaming floors, enhancing the online casino experience.
What we like to say is, 'Where would you like to go today?' You get to leave the walls of the nursing home. We can link six units together, so we can do a trip together ... We can go down the streets of Paris, France.
Meta sent an email blast to Horizon Worlds users today stating that the social VR world will officially end on its Quest VR headsets; starting March 31, Horizon Worlds will no longer be in the Quest store. Some Horizon-specific perks, including Meta Credits, avatars, and some digital clothes and in-world purchases, will also be removed.
"It's not an overstatement to declare another VR winter," said J.P. Gownder, vice president and principal analyst at Forrester. "I think we might even go as far as to say there's only a handful of successful scenarios where people are using VR." This assessment reflects the industry's struggle to find practical applications beyond niche markets.
Little Nightmares VR: Altered Echoes is developed by Iconik and not by Tarsier Studios, but it's still connected to the beloved titles Little Nightmares I and II. Remember Dark Six, the protagonist Six's dark doppelganger from the previous games? Well, in this installment, you will control her as she goes on a journey to reunite with the actual Six in order to reunited with her and become whole.
One of the big focuses of the new operating system version is what Pico calls PanoScreen, a feature that lets the wearer run multiple applications at once while also keeping a 360-degree view of the real-world space around them. Other users can pop into the space as 3D avatars while you spin around to see spreadsheets, browser tabs, design software, or whatever else you're working on.
The Motoko's dual first-person-view cameras are positioned at eye level to basically see what you see, enabling real-time object and text recognition - translating street signs, tracking gym reps, summarizing documents on the fly, all of that. There are also dual far and near-field mics, working together to capture voice commands and pick up dialogue within view.
Manufacturing environments are becoming more advanced, automated, and electrified-but they are also becoming more dangerous. High-voltage (HV) systems, robotics, advanced machinery, and tightly coupled production lines introduce risks that traditional training methods are no longer equipped to address effectively. Instructor-led classroom training, PDFs, videos, and even supervised shadowing have long been the foundation of manufacturing training. However, when the consequences of error include severe injury, fatal accidents, equipment damage, or production downtime,
This past summer, Google DeepMind debuted Genie 3. It's what's known as a world world, an AI system capable of generating images and reacting as the user moves through the environment the software is simulating. At the time, DeepMind positioned Genie 3 as a tool for training AI agents. Now, it's making the model available to people outside of Google to try with Project Genie.
This week, fancy mouse manufacturer Razer showed off an "improved" version of its Project Ava at the 2026 Consumer Electronics Show. Ava is an AI-powered assistant designed to analyze game footage and offer real-time advice while you play, and while the project isn't new, its latest iteration is a freestanding peripheral that displays a cat-eared anime girl trapped in a glass tube who just kind of stands there while Ava robotically delivers advice.
Following a toiling week at CES, there was nothing more captivating to me than the opportunity to watch a full, hours-long Lakers game in the Apple Vision Pro by the time I got home. See, I'm based in New York, so my best chance of catching the latest Spectrum Front Row in Apple Immersive experience -- which puts you courtside, effectively on the scorer's table -- is by watching a replay a few days after the live broadcast.