Apple
fromtechsciencetoday
2 hours agoNext Major iOS Update for iPhone Expected to Bring Crucial Change
iOS 27 will significantly upgrade Siri, enabling multitasking and improved context understanding through modern AI models.
I'm the general manager of Paze, one of the business units of Early Warning Services. The mandate is really to take Paze and bring this new payment checkout system to the masses - both on the consumer side and on the merchant side - really making sure that our goal of becoming one of the top three wallets for checkout in the next five years becomes reality.
The UK digital entertainment sector hit £13.5 billion in revenue in 2025, reflecting a 7.1% year-over-year growth, significantly outpacing the general economy's growth rate of 1.3%.
Smartphone sales in China took a slight hit in the first two months of 2026 as shipments fell by 4% compared to the same period last year, indicating a decline in demand despite government incentives.
Smartphone shipments have been falling for the last nine months in the U.S. The concerning trend has affected the majority of smartphone manufacturers. But despite the downturn, phone makers are optimistic for a few valid reasons. The US smartphone market shrunk by 24 percent year-over-year in Q2 this year. Let's look at how the leading smartphone manufacturers have fared, and how they are trying to wade through the uncertain times.
Mobile game developers have largely been locked into app store distribution as the primary way to reach players. RCS games live in the messaging inbox, the stickiest surface on mobile, where people are already spending huge amounts of time talking to friends and family. We're building on an interaction pattern people already use every day.
Among these insights is the confirmation that the perception of who mobile gamers are (young, male, unmotivated, etc.) is completely wrong. The research shows a 50/50 split in gender and the ubiquity of mobile games among all age groups, not just young people. The survey shows that even those with significantly higher education and those in the upper echelons of household incomes are engaging with mobile games.
Do you remember when 2007 was dubbed "The year of mobile"? That was when Apple launched the iPhone and firmly established mobile as the secondary channel for online engagement, after the desktop. The company's approach was so revolutionary that, in today's world, the mobile experience has become the primary experience for brand and customer interaction. More people search for products and services on their phones than on any other platform.
During my week-long binge, I played games that paused their own tutorials to run ads. I saw endless fake X icons and banners that hid the close button under the iPhone's Dynamic Island. Now, I'm not against ads, but I hate it when they feel like a penalty. I'm a gamer, and from what I've seen, PC and console games integrate ads much better. If mobile devs followed suit, mobile games might finally climb out of the mess they're in.
iOS 26 adoption isn't as bad as reported earlier. Not that it's great. Apple's attempt to keep online advertisers from tracking Safari users had the unintended effect of completely throwing off reporting on iOS 26 adoption. Rather than only a small percentage of iPhone users installing some version of Apple's latest operating system, iOS 26 adoption is only a bit below average.