"It's an amalgamation of the Chicago neighborhood aesthetic with a Bulls fan, quite literally. It's kind of on the nose, but that's how I juxtapose the elements of my work, with the structure of a home and then a figure who is around or in the home."
"These paintings merge the landscape and the intimacy of windows through the framing of the car, bridging the two realms I've typically explored separately. The car becomes a meditation on transition, on existing simultaneously here and elsewhere."
I love love, that's why his drawings often include figures, animals and even flowers hugging and kissing. Doesn't it feel good to be loved? Hot-dang, I know so - so my drawings express my love for love, especially for the ones we love.
Sand Art is a game by Kory Jordan and published by 25th Century Games for two to four players ages 10 and up. It takes about an hour to play, and has you collecting resources and then coloring in a bottle, making art in a bottle out of sand, in case the name didn't give away the plot. Gameplay Overview: Sand Art has you gathering and mixing sand, which is used to fill your bottle.
There's a particular kind of panic that hits when you're facing a creative problem, and the well just feels... empty. Every idea seems stale. Every solution feels recycled. And the question creeps in: Have I finally used up all my good ideas? Maybe it's your third attempt at solving the same design problem, and every solution feels like a pale echo of something you've already tried. Or perhaps you've been churning out work for months, and suddenly the spark you used to rely on? Gone.
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Illustrator, designer and co-publisher behind Caboose Books, Clay Hickson joined us in Los Angeles to talk about finding self expression through chosen sketchbooks and pens, both of which are key to his own creative practice and illustration process.
In illustrator Chiara Xie 's work, everything is in motion. Rooted in a deep reverence for vitality, Chiara is fascinated by "the rhythm that flows through a scene", lingering like a suspended breath, and other times "surging as a vibrant, agile current of motion". It's not hard to know what she means: every illustration is filled with motion, arcs of light and air bouncing off every corner.
They teach us how to make photo-like drawings. Such renderings look decent but also generic, conventional-like something an AI tool might produce. And they are boring. Why is that? Because they don't mean anything. Meaning An object, like a cup, can mean many different things to us. Now the question is: Which meaning is relevant to you right now? And the answer to this question is what makes your drawing interesting.
Mornings are best for concentrated work. In the winter, I turn on the heat at 8am and get started around 10am. Summer, I start around 9am. I have two areas in the studio for projects. The large, heavy wood sculptures are carved in the front section of the studio, closest to the roll-up wide door. Smaller sculptures are placed on a hydraulic workbench. Before I start, I focus, connect with the Source, and ask for guidance.
London-based, multidisciplinary artist Jana Frost is making "inspiration for fever dreams". Merging fashion photography with collage-art sensibilities, Jana employs cut-out animations, large-scale installations and a directorial style that prioritises several elements coming together to build physical, dreamlike environments. In a nutshell, Jana takes the aesthetic of pop-up books and makes them life-sized, turning dream imagery into physical reality. Sourcing public domain images from libraries and archives, Jana reworks materials then unifies them - and in the process, creates photographic works that play with time.