Leonid Radvinsky's death leaves a void in the leadership of OnlyFans, a platform that has transformed the adult content landscape. His secretive management style and the controversies surrounding the site have raised questions about its future direction and stability.
Kicking off on April 23 through May 16 on select nights only, Universal Studios has a tonnnn of exciting, immersive attractions coming to their Hollywood Studios park, highlighting beloved fandoms like D&D, Super Nintendo World, Sailor Moon, and Harry Potter.
Meta has agreed to 'substantially reduce' its references to PG-13 and include a rather remarkable disclaimer: 'There are lots of differences between social media and movies.'
Giambrone describes the initial pitch as akin to Superbad, but quickly realized the film had a much stranger engine under the hood, blending buddy comedy with altered reality.
The UK digital entertainment sector hit ÂŁ13.5 billion in revenue in 2025, reflecting a 7.1% year-over-year growth, significantly outpacing the general economy's growth rate of 1.3%.
Whether it's a slept-on post-punk album from the '80s, a new sci-fi novel, or a cult classic horror movie, we're always finding new obsessions here at The Verge - and we want to share those obsessions with you. Sometimes that might be a new release, but often it's going to be something a little older, something not necessarily plastered all over TikTok or sitting at the top of the charts on Spotify.
Subscribers to TNT Sports can now access the service through HBO Max, which has replaced Discovery+ for online streaming. Existing Discovery+ users can log in using their current credentials.
Last October, PayPal an integration with OpenAI so that ChatGPT users could transact within the app. Apparently, PayPal is now ready to take that idea to other retailer chatbots. Of course, now that ChatGPT is making its foray into advertising , other LLMs and chatbots are bound to follow suit, if they haven't already done so. Walmart, for instance, rolled out ads in its generative AI agent Sparky earlier this month.
Global media and entertainment revenues reached $1.1 trillion in 2025, up from $1.03 trillion in 2024, representing $70 billion in annual growth, according to Omdia. Of that increase, $64 billion came from online video, with $42 billion driven by advertising. Omdia forecasts the market will expand further in 2026, reaching $1.2 trillion.