Lachlan Turczan's practice sits in the space between physics, optics, and environmental art, as he works with lasers, water, mist, and custom-built lenses to produce sculptures made entirely from light.
Galen Buckwalter, a 69-year-old research psychologist and quadriplegic, participated in a brain implant study to contribute to science that aids those with paralysis. The six chips in his brain decode movement intention, allowing him to operate a computer and feel sensations in his fingers again.
Viewpoints are structures designed for observing the landscape from elevated positions. They act as devices that organize the gaze and establish a direct relationship between the body and the territory.
For many of us, that compulsive need to touch isn't about poor impulse control. It's about confirmation. It's about making sure the world around us is real, solid, tangible - because somewhere along the line, we learned that the emotional landscape we navigated wasn't.
Robert Therrien's 'Under the Table' is a 10-foot-tall sculpture that captivates visitors, inviting them to experience its scale and intricacies from below. The piece exemplifies Therrien's ability to transform everyday objects into monumental art.
Close your eyes and picture an apple. Most people see something-a faint, slightly blurry image, less vivid than a real apple. A few, however, will see it as clearly as if it were sitting right in front of them. This ability is called hyperphantasia. Hyperphantasia, literally meaning "beyond imagination," refers to exceptionally vivid mental imagery. It is often described as the opposite of aphantasia, a condition in which people report little or no ability to form mental images.
One scientist at MIT, Cyrus Clarke, is working to do just that. Alongside a team of fellow researchers, Clarke has developed a physical machine called the Anemoia Device, which uses a generative AI model to analyze an archival photograph, describe it in a short sentence, and, following the user's own inputs, convert that description into a unique fragrance. The word "anemoia" was coined by author John Koenig and included in his 2021 book, The Dictionary of Obscure Sorrows.
Sand Art is a game by Kory Jordan and published by 25th Century Games for two to four players ages 10 and up. It takes about an hour to play, and has you collecting resources and then coloring in a bottle, making art in a bottle out of sand, in case the name didn't give away the plot. Gameplay Overview: Sand Art has you gathering and mixing sand, which is used to fill your bottle.
As theschool's student newspaper The Sun Star reported, undergraduate student Graham Granger was arrested for criminal mischief after masticating at least 57 of the 160 images that had been carefully arranged by fine arts student Nick Dwyer. The incident was an eyebrow-raising illustration of the collective exhaustion with being surrounded by the outputs of generative AI, a fierce debate that has gripped the art world.
On Franklin Street in Brooklyn's Greenpoint neighborhood, one non-commercial gallery fosters 'a small, stubbornly human space for friction.' Friction—the ubiquitous buzzword that captures the simultaneous delight and discomfort of doing things the slow way—is at the heart of artists Pap Souleye Fall and Char Jeré's current show at Subtitled NYC. It also reflects the overall spirit of this little exhibition space and of a burgeoning movement to reject our culture of optimization in favor of a bumpier, more intimate, less alienating experience.
A circular concrete ring forms a defined boundary, incorporating a landing and three steps that lead into a contained field of refined sand. At the center of this ring rises a tall cone clad in polished mirrored steel. The composition establishes a clear geometric contrast between the horizontal plane of sand and the vertical reflective surface.
At a time when memories are increasingly flattened into folders, feeds, and cloud backups, a new experimental device from MIT Media Lab proposes a far more intimate archive: scent. Developed by Cyrus Clarke, the Anemoia Device is a speculative yet functional prototype that translates photographs into bespoke fragrances using generative AI, inviting users not to view memories, but to inhabit them through the body.
If you've ever been handed something made by a child a lopsided drawing, a collage of construction paper and glue you know how precious it is. What might look imperfect is, to them, a record of focus, joyful creativity, and sheer imagination, untouched by rules or expectations. Designed by Sergei Lvov of Levantin Studio and produced by Uneven Objects, Tottolo carries that same spirit: a table shaped not by logic, but by intuition, play, and the freedom to create without constraint.
You know that feeling when you run your fingers across something and the texture makes you stop in your tracks? That's exactly the vibe British furniture maker Nick James is going for with his sideboard featuring sculpted doors. And honestly, it's the kind of piece that makes you rethink what furniture can be. At first glance, it looks like a solid oak sideboard. Clean lines, classic proportions, nothing too flashy.