"We want to make the Graham Norton of video games," says Kirsty Rigden, the chief executive of Brighton-based FuturLab, which makes PowerWash Simulator. Aspiring to emulate a talkshow host who has a reputation for being affable rather than for setting pulses racing is perhaps an unusual ambition for a gaming studio.
This proof of concept in the manufacturing industry allows us to demonstrate how humanoid robots can act as extensions of an organization's operations by providing business context awareness and integration with existing workflows.
The savings disappear the moment you hit real-world complexity. Disparate data sources and messy inputs, ambiguous situations without clear rule sets, or actually any domain where the rules aren't already obvious. And someone still has to write all those rules.