Software development
fromSlate Magazine
2 hours agoWe Asked A.I. to Build Us a Video Game. The Result Was Strange.
Vibe coding allows anyone to create applications using AI tools without programming knowledge.
Whenever you're working with an existing IP, there's always the question of how you're going to translate and adapt, right? Because it's not a one-to-one sort of interpretation.
Dimension 20 has primarily used Dungeons & Dragons 5th edition across its campaigns, with occasional side quests using other systems. The main cast has only deviated from D&D for the sixth campaign, A Starstruck Odyssey, which utilized an unofficial Star Wars system.
"If scavenging supplies in the middle of a zombie outbreak sounds fun to you, then grab your ruck, pack some mags, and register for a chance to be included in the alpha," State of Decay co-creator Brant Fitzgerald said, while adding that there will be more opportunities throughout the year to test out the game.
A six-week-old Instagram post from Shaun Escayg, featuring a cannon and the word 'Research,' has sparked speculation about a return to the Uncharted series. The post's vibe reminds fans of the Panama segments in Uncharted 4, leading to excitement about a potential new game.
"The heart of the game is in the tactical combat, but we really wanted to add an element that allowed players to spend even more time in the Star Wars environments and not have those spaces be limited by what would make for fun combat."
The last five years have seen a tremendous resurgence of role-playing games, from the turn-based masterpieces of Baldur's Gate 3 and Clair Obscur: Expedition 33, to the action-packed Final Fantasy 7 Rebirth. And staggeringly, it looks like that trend is set to continue well into 2026. While there's undoubtedly a handful of games we don't know about, even what we do have looks like it's going to make this another banner year for RPGs.
As Samson, you return home to The Ditch with a mountain of debt to repay. To keep the debt collectors off his back, he hooks up with an old friend who happens to be a major player in the streets of Tyndalston, Carter, to take on some jobs around the city. These range from beating down the door of a local business and roughing up the owner who owes him money to chasing down some rival gang members.
Turns out, Ganszyniec had no hand in writing the final cutscene. "The script for this...it was created not really involving the story team. So it was sort of, we weren't really paying attention. And that was a mistake, I think." As he explains, this is why the "open question" surrounding Geralt's future that's presented in the narrated section, which precedes the animated cutscene doesn't match up with the conclusion.
Creatively, we've always let our North Star be our own personal taste in terms of what we think is cool--what it is we enjoy and want to see. I've seen too many TV shows and books be swayed trying to please a lot of people, and in the process you end up losing the heart of what's there,
Trails Beyond the Horizon's new character, Ulrika, is like staring into the abyss of a broken TikTok algorithm, and while my knee-jerk reaction might have been shock and even a little disdain, over the next 100 hours, I grew to find the character's bit surprisingly genuine and, admittedly, hilarious. What first felt like a gimmick grew to become one of my absolute favorite parts of the game, enhancing the already distinct personality of the Trails games.
The woods in Reanimal are full of surprises. You will encounter human cadavers that slither like snakes, gigantic talking pigs, and, at one point, a forlorn, supersized whale who seems resigned to an agonizingly slow death. These variously monstrous beings inhabit a realm that, though it looks like our own, seems to defy spatial logic: the forest leads to an oceanic expanse, which segues into a decrepit, towering city. It's like Aesop's Fables meets the nightmare visions of both Lars von Trier and J.G. Ballard.
Baldur's Gate 3 was the kind of game that could take hours to get started, thanks in part to a rich character customization suite that allowed players to fine-tune everything from their race to several minute details.