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21 hours agoAdvances In Basebrawl Weaponry Are Being Made Every Day | Defector
Baseball brawls rarely involve solid punches, but tensions flared between Reynaldo Lopez and Jorge Soler during a recent game.
PlayStation has announced a new contest called The Playerbase, allowing winners to have their likenesses scanned to appear in PlayStation games, starting with Gran Turismo 7.
"We want to make the Graham Norton of video games," says Kirsty Rigden, the chief executive of Brighton-based FuturLab, which makes PowerWash Simulator. Aspiring to emulate a talkshow host who has a reputation for being affable rather than for setting pulses racing is perhaps an unusual ambition for a gaming studio.
Anna Savina, who previously worked as the head of talent acquisition at Gunzilla, posted on LinkedIn that she was owed multiple months of salary after dedicating 'three years of my professional life' to Gunzilla. She claims to have been ignored by Gunzilla despite reaching out multiple times to leadership at the studio.
I haven't played Crimson Desert enough, but we had everything that I've seen from Crimson Desert in the plans for that game. It was signed with a big publisher that has a lot of famous IPs...And then they just changed business direction again and wanted to focus on their existing IPs instead of new ones. They broke up with us on a text message, which I will never forgive them for.
Timber Rush is about numbers going up in the crudest way imaginable, a clicker game that barely even features clicking, in which you move your woodcutter side to side as increasing numbers of increasingly silly logs fly around the screen.
When we rolled out a custom-built company GPT to our 14,000 teammates several years ago, we saw three clear groups emerge. First, there was the 'jump-in-with-both-feet' crowd. These are the early adopters who treat anything new like a shiny toy. Next were the skeptics who wondered how much of an impact AI would have on their daily work lives. And finally, there was a big group that genuinely wanted to learn but didn't know where to start.
Games did not suddenly become "worse." Games adapted. Attention got tired, schedules got tighter, and competition for free time turned brutal. A ten-minute gap now has to fight against messages, videos, and endless feeds. In that environment, long-form sessions still exist, but short sessions often win because they respect reality instead of demanding a perfect evening. That shift is visible everywhere, from mobile puzzlers to competitive titles and even casino-style experiences where a quick crore win feeling is part of the appeal.
Hi everyone, I'm a solo developer who recently built a fan-made tool for the Roblox game https://www.forgeore.com The main goal of the site is to help players: Calculate forging probabilities based on different ore combinations Automatically find optimal ore recipes using a Smart Optimizer (this is the unique part) Browse a complete database of all 88 in-game ores with stats Share their builds via URL links for easy discussion in Discord/forums
3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, I name it. It requires such a high intensity of communication with your team, and team play, that it doesn't leave much room for casualness. I think that was the biggest thing that turned a lot of players off Highguard.
The best new co-op games are those that do something a bit different, offering more than a single-player experience with another player thoughtlessly tacked on. These multiplayer games account for groups of friends all wanting their own role, with a shared goal in sight and plenty of chaos on the path to getting there.
A thriving fan art community is always a sign of an entrenched playerbase. , Valve's secretive MOBA hero shooter, is currently teeming with creations all over social media that span the big three categories: horny, cute, and funny. In a way, these are perfect descriptors for the overall vibe of the latest six heroes to join the roster, which, alongside a plethora of additions and visual tweaks introduced in last week's big update, have led to a newfound momentum worth paying attention to.
For Civilization VII-which launched just shy of one year ago-the struggles seemed to go deeper, with some players saying it didn't feel like a Civilization game. Civ VII' s developers, Firaxis Games, announced today it is planning an update this spring called "Test of Time" that rethinks a few unpopular changes, in some cases replacing key mechanics from the original release.