Several Reddit users are complaining that the YouTube Android and iOS apps now show annoyingly persistent overlay ads in the bottom-left corner. These ads are usually for third-party apps or websites, and persist even after the user repeatedly taps "Dismiss" in the three-dot menu. Note that there is no "X" on the banner itself, so several users don't even know they could dismiss the ad from within the three-dot menu in the first place.
When we rolled out a custom-built company GPT to our 14,000 teammates several years ago, we saw three clear groups emerge. First, there was the 'jump-in-with-both-feet' crowd. These are the early adopters who treat anything new like a shiny toy. Next were the skeptics who wondered how much of an impact AI would have on their daily work lives. And finally, there was a big group that genuinely wanted to learn but didn't know where to start.
The handheld features a 4.88-inch display with a resolution of 1080 × 1620 pixels and a 3:2 aspect ratio. This format is particularly appealing for retro gaming because it better accommodates older console titles that do not match modern widescreen displays. The panel is also noticeably sharper than the screen used in some competing handhelds, such as the Ayaneo Pocket Micro, which uses a smaller 3.5-inch display with a lower resolution.
Mobile game developers have largely been locked into app store distribution as the primary way to reach players. RCS games live in the messaging inbox, the stickiest surface on mobile, where people are already spending huge amounts of time talking to friends and family. We're building on an interaction pattern people already use every day.
During my week-long binge, I played games that paused their own tutorials to run ads. I saw endless fake X icons and banners that hid the close button under the iPhone's Dynamic Island. Now, I'm not against ads, but I hate it when they feel like a penalty. I'm a gamer, and from what I've seen, PC and console games integrate ads much better. If mobile devs followed suit, mobile games might finally climb out of the mess they're in.
Games did not suddenly become "worse." Games adapted. Attention got tired, schedules got tighter, and competition for free time turned brutal. A ten-minute gap now has to fight against messages, videos, and endless feeds. In that environment, long-form sessions still exist, but short sessions often win because they respect reality instead of demanding a perfect evening. That shift is visible everywhere, from mobile puzzlers to competitive titles and even casino-style experiences where a quick crore win feeling is part of the appeal.
The Seven Deadly Sins: Origin is an open-world action RPG based on the world of The Seven Deadly Sins anime and manga. The game takes place in the world of Britannia, which looks similar to the way it does in the anime. That said, the story of the game is not based on the anime or manga, Instead, it's an original story set in the universe of the show.
Do you remember when 2007 was dubbed "The year of mobile"? That was when Apple launched the iPhone and firmly established mobile as the secondary channel for online engagement, after the desktop. The company's approach was so revolutionary that, in today's world, the mobile experience has become the primary experience for brand and customer interaction. More people search for products and services on their phones than on any other platform.
Making games requires testing them. For microtransaction-fueled gacha games, that means putting your own money on the line to sample the merchandise. That's apparently what led Street Fighter 2 producer Yoshiki Okamoto to spend over $500,000 of his own money on his own game's loot boxes. Monster Strike is one of Japan's most lucrative gacha games and it's one Okamoto helped create after leaving Capcom in the early aughts.
The X5 Alteron controller gets the best of both worlds: GameSir's ergonomic engineering that makes it the first choice for gamers, and Hyperkin's knack for designing retro controllers. What sets the modular controller apart is the swappable module system that allows gamers to completely change the layout from symmetrical to asymmetrical thumbsticks, to changing the D-pad and face buttons. Designer: GameSir and Hyperkin
After rolling out age verification last year, Roblox is aiming to grow the number of players over 18 on its platform. As noted in its 2025 year-end earnings report, 45 percent of Roblox's daily active users have completed an age check as of January 31st. Of those who have verified their age, 27 percent are adults. Roblox also reported that this age category is spending more money on its platform than users under 18.
A key difference between the millennial generation and that of gen Z is that millennials did not grow up curating an online image on social media, and therefore had a much lesser terror of being perceived. We'd put up entire albums of terrible, blurry photos from a single night out, write nonstop on LiveJournal, produce appalling juvenilia and then post it on fanfic or art forums.