Software development
fromSlate Magazine
18 hours agoWe Asked A.I. to Build Us a Video Game. The Result Was Strange.
Vibe coding allows anyone to create applications using AI tools without programming knowledge.
Peter Friedlander has requested that the scripts for the upcoming TV series be rewritten to appeal to 'non-gamers,' which has upset some Mass Effect fans. However, production for the series is reportedly 'on the verge' of starting.
Whenever you're working with an existing IP, there's always the question of how you're going to translate and adapt, right? Because it's not a one-to-one sort of interpretation.
Following the acquisition, the Cinemersive Labs team will join SIE's Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.
"I think one of my most-played games is Pokemon Pinball, but the idea to make a pinball game came from Mario... he came to me and say 'JP, I want to make a custom engine for Playdate and we should make a pinball game.'"
"We want to make the Graham Norton of video games," says Kirsty Rigden, the chief executive of Brighton-based FuturLab, which makes PowerWash Simulator. Aspiring to emulate a talkshow host who has a reputation for being affable rather than for setting pulses racing is perhaps an unusual ambition for a gaming studio.
Petit Planet is the studio's take on Animal Crossing, though with a few interesting ideas of its own. The game's most recent test took place all the way back in November, but its next big test isn't far off.
A six-week-old Instagram post from Shaun Escayg, featuring a cannon and the word 'Research,' has sparked speculation about a return to the Uncharted series. The post's vibe reminds fans of the Panama segments in Uncharted 4, leading to excitement about a potential new game.
We believe we can respect each other as creators and make games together. And I think with Hyung-Tae, we can even enjoy the hard parts.... Seeing my own vision and ideals come into focus like this, and finding someone whose direction aligns so closely is something I've rarely experienced before in my career.
Timber Rush is about numbers going up in the crudest way imaginable, a clicker game that barely even features clicking, in which you move your woodcutter side to side as increasing numbers of increasingly silly logs fly around the screen.
Games did not suddenly become "worse." Games adapted. Attention got tired, schedules got tighter, and competition for free time turned brutal. A ten-minute gap now has to fight against messages, videos, and endless feeds. In that environment, long-form sessions still exist, but short sessions often win because they respect reality instead of demanding a perfect evening. That shift is visible everywhere, from mobile puzzlers to competitive titles and even casino-style experiences where a quick crore win feeling is part of the appeal.
There has been a demo renaissance in the last few years, and we couldn't be happier. Demos have been a part of video game history for a long time, but whether or not they've been good for sales has been up in the air for quite some time. Fortunately, in the last couple weeks we've gotten a Dragon Quest 7: Reimagined and Final Fantasy 7 demo for Switch 2.