Leonid Radvinsky's death leaves a void in the leadership of OnlyFans, a platform that has transformed the adult content landscape. His secretive management style and the controversies surrounding the site have raised questions about its future direction and stability.
Following the acquisition, the Cinemersive Labs team will join SIE's Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.
Whenever you're working with an existing IP, there's always the question of how you're going to translate and adapt, right? Because it's not a one-to-one sort of interpretation.
"I think one of my most-played games is Pokemon Pinball, but the idea to make a pinball game came from Mario... he came to me and say 'JP, I want to make a custom engine for Playdate and we should make a pinball game.'"
"We want to make the Graham Norton of video games," says Kirsty Rigden, the chief executive of Brighton-based FuturLab, which makes PowerWash Simulator. Aspiring to emulate a talkshow host who has a reputation for being affable rather than for setting pulses racing is perhaps an unusual ambition for a gaming studio.
A six-week-old Instagram post from Shaun Escayg, featuring a cannon and the word 'Research,' has sparked speculation about a return to the Uncharted series. The post's vibe reminds fans of the Panama segments in Uncharted 4, leading to excitement about a potential new game.
Petit Planet is the studio's take on Animal Crossing, though with a few interesting ideas of its own. The game's most recent test took place all the way back in November, but its next big test isn't far off.
Steam's chart was designed to communicate that more games than ever are seeing revenue of over $100,000 per year. This, were it so clear cut, would be splendid news. According to the chart, in 2020 just 3,000 games "earned" $100k, but by 2025 that number had reached 5,863. Let's call it 6,000 for ease. That means twice as many games are hitting this figure compared to five years ago.
Each year in March, the game development community descends upon San Francisco, California, for the annual Game Developers Conference. This year, Game Informer is in attendance, taking meetings with the teams behind some incredibly exciting games, including sometimes getting new hands-on experience with them.
There has been a demo renaissance in the last few years, and we couldn't be happier. Demos have been a part of video game history for a long time, but whether or not they've been good for sales has been up in the air for quite some time. Fortunately, in the last couple weeks we've gotten a Dragon Quest 7: Reimagined and Final Fantasy 7 demo for Switch 2.
AI-driven authoring is our second major area of focus for 2026. At the Game Developer Conference in March, we'll be unveiling a beta of the new upgraded Unity AI, which will enable developers to prompt full casual games into existence with natural language only, native to our platform - so it's simple to move from prototype to finished product.
For decades, competitive multiplayer games have existed, and the concept of a game that can't be "finished" has been around for about as long as games themselves. But when I talk about the games that undermine the very concept of a backlog, I'm not talking about online-only PVP titles like Arc Raiders or Team Fortress 2. I'm instead talking about the growing list of live-service games, many of which can be played solo, that have campaigns with "endings" but also keep growing,