Whenever you're working with an existing IP, there's always the question of how you're going to translate and adapt, right? Because it's not a one-to-one sort of interpretation.
Following the acquisition, the Cinemersive Labs team will join SIE's Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.
As you can see, this cartridge has Hollywood Video stickers on it. Which is interesting. And I wasn't able to find any record of the competitions being done at Hollywood Video. The 1995 competition was a Blockbuster competition. A major competitor, or the major competitor of Hollywood Video.
The handheld features a 4.88-inch display with a resolution of 1080 × 1620 pixels and a 3:2 aspect ratio. This format is particularly appealing for retro gaming because it better accommodates older console titles that do not match modern widescreen displays. The panel is also noticeably sharper than the screen used in some competing handhelds, such as the Ayaneo Pocket Micro, which uses a smaller 3.5-inch display with a lower resolution.
We believe we can respect each other as creators and make games together. And I think with Hyung-Tae, we can even enjoy the hard parts.... Seeing my own vision and ideals come into focus like this, and finding someone whose direction aligns so closely is something I've rarely experienced before in my career.
Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place.
I had this idea, let's go out to a store and buy the cartridges, buy three or four of them. And indeed, despite Linden's technical wizardry, even he couldn't do anything about the underpowered hardware, and, as anyone who's played it can tell you, while the sheer existence of Doom on the SNES may be magical, playing it is anything but.
Publisher Konami and developer Bloober Team confirmed Thursday on their social media channels that Silent Hill 2 remake had reached 5 million players. The number doesn't strictly represent unit sales as it includes players accessing the game through subscription services.
It's now an online sci-fi extraction shooter in which players beam down to the planet Tau Ceti IV to scavenge for loot, carry out missions and potentially blast each other in the process. Its closest rival is Arc Raiders, which makes a similar use of stylised retro-futurism.
The emotional hit was something I didn't expect, although perhaps I should have. The Commodore 64 Ultimate, a new version of the legendary 8-bit computer, comes in a box designed to resemble the original packaging a photo of the machine itself on a background of deep blue fading into a series of white stripes. Then when you open it, you find an uncannily accurate replica of what fans lovingly referred to as the breadbox the chunky, sloped Commodore 64, in hues of brown and beige,
There were lots of good stuff in this week's Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game's bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19. There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods.
Returning to old games isn't always easy. Depending on how old the game is, you might run into various problems, including unusual controls or compatibility issues. Another common point of friction you might encounter is an older game running poorly. This can make it a slog to replay some of the modern classics, even if they're just a decade or so old. So I'm happy to see Ubisoft going back and updating performance in games like Far Cry Primal and Assassin's Creed Unity.
But what has a lot of people online talking is the new map, Meltdown. This map, set inside a nuclear power plant facility, was extremely popular in the original Call of Duty: Black Ops 2 back in 2012 on Xbox 360, PS3, and PC, where I spent many hours playing it. So naturally, I was excited for its return in BLOPS7. But, well, this ain't exactly the same Meltdown from 14 years ago.
The Analogue 3D, a premium gaming console that's fully compatible with Nintendo 64 games, just got of translucent colorways replicating five colors that were prototyped for the N64 but never released. The new Analogue 3D: Prototype Editions follow the limited release of Analogue's Funtastic line, which replicated the N64's Funtastic colorful translucent shells last December and in less than two hours.
Sega and Ryu Ga Gotoku Studio recently released a new demo for Yakuza 3 Kiwami, an upcoming remake of the original PS3-era Yakuza 3. And a single alleyway in the demo has become the center of an online debate about whether Yakuza 3 Kiwami is a visual downgrade when compared to the OG game. On January 21, Sega released a demo for Yakuza 3 Kiwami for PS5, Xbox Series X/S, Switch 2, and PC.
Following the initial reveal last September, Nintendo has released a new trailer detailing which Virtual Boy games will be available to Switch Online subscribers starting on February 17th alongside revamped headsets, and which titles will launch later this year. The company also revealed some new features for the games, including the option to change the color of Virtual Boy titles which were notoriously limited to only bright red on the original hardware.
There has been a demo renaissance in the last few years, and we couldn't be happier. Demos have been a part of video game history for a long time, but whether or not they've been good for sales has been up in the air for quite some time. Fortunately, in the last couple weeks we've gotten a Dragon Quest 7: Reimagined and Final Fantasy 7 demo for Switch 2.
In Big Hops, you play as a frog named Hop. Early on, Hop is taken away from his home, and he works to get back by collecting airship parts from a few different areas, each with its own cute animal characters and storylines. Because he's a frog, the primary way you interact with things is by slinging his tongue. You can use it to grab pots to toss and break them for coins, as a grappling hook to reach new areas,