Whenever you're working with an existing IP, there's always the question of how you're going to translate and adapt, right? Because it's not a one-to-one sort of interpretation.
Following the acquisition, the Cinemersive Labs team will join SIE's Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.
A six-week-old Instagram post from Shaun Escayg, featuring a cannon and the word 'Research,' has sparked speculation about a return to the Uncharted series. The post's vibe reminds fans of the Panama segments in Uncharted 4, leading to excitement about a potential new game.
The former, a story about a traumatized boy defending a city from alien incursions using a biomechanical humanoid mecha in the hopes he will be able to understand himself and earn approval from others, is an apt point of reference for Control Resonant's protagonist Dylan Faden. Dylan, the brother of Federal Bureau of Control's director Jesse Faden, is a powerful parautilitarian who has abilities by way of a connection to an otherworldly entity called Polaris.
Petit Planet is the studio's take on Animal Crossing, though with a few interesting ideas of its own. The game's most recent test took place all the way back in November, but its next big test isn't far off.
"Cleaning out the garage today and stumbled on my original sketches from 2003 for a game pitch about a man, his surrogate daughter, and a trek across a broken America. Been a wild journey. Grateful for every part of it, especially the few stops that remain on the road ahead."
We believe we can respect each other as creators and make games together. And I think with Hyung-Tae, we can even enjoy the hard parts.... Seeing my own vision and ideals come into focus like this, and finding someone whose direction aligns so closely is something I've rarely experienced before in my career.
Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place.
Publisher Konami and developer Bloober Team confirmed Thursday on their social media channels that Silent Hill 2 remake had reached 5 million players. The number doesn't strictly represent unit sales as it includes players accessing the game through subscription services.
Returning to old games isn't always easy. Depending on how old the game is, you might run into various problems, including unusual controls or compatibility issues. Another common point of friction you might encounter is an older game running poorly. This can make it a slog to replay some of the modern classics, even if they're just a decade or so old. So I'm happy to see Ubisoft going back and updating performance in games like Far Cry Primal and Assassin's Creed Unity.
But what has a lot of people online talking is the new map, Meltdown. This map, set inside a nuclear power plant facility, was extremely popular in the original Call of Duty: Black Ops 2 back in 2012 on Xbox 360, PS3, and PC, where I spent many hours playing it. So naturally, I was excited for its return in BLOPS7. But, well, this ain't exactly the same Meltdown from 14 years ago.
The official Final Fantasy VII account on X unveiled the upcoming update, calling it a celebration of the game's launch for Switch 2 and Xbox Series X|S. The Streamlined Progression options include toggles to always deal 9,999 damage or have your HP maxed out. Players can also just switch on double EXP or max Gil. Basically, Square Enix is letting people decide how chill they want to make their Final Fantasy VII Remake experience.